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History Though praised by critics as one of the best rock bands of the s, the group was derailed by label mismanagement and a Catch situation at radio. Modeled on British bands of the s that used several singers — The Kinks, Beatles, The Who - Kempner's vision was to create an act featuring four singers, that some said was like an "East Coast Beach Boys". This is an alphabetical listing of notable printed and online music magazines. Blues News Blues. The Lords are a German rock band, formed in Berlin in They are one of the longest-running beat groups from Germany, spanning the last half century.

Their biggest hit was the classic, "Gloryland", from September , which reached number 5,. By , The Lords had released over thirty singles and had achieved sales of seven million copies, a record for a German rock band in their own country. In when Beatlemania and the British Invasion swept across the world, they turned into "Germany's First Beat Music Act" and developed their classic style for which th.

Lords of Time is an interactive fiction computer game designed by Sue Gazzard and released by Level 9 Computing in Originally purely a textual adventure for 8 bit microcomputers, the game was later released as part of the Time and Magik compilation where graphics were added for all floppy disk versions. Like all Level 9 adventures of its time it was written in the in-house A-code language which was platform-independent — this implementation of a virtual machine allowed for quick porting across platforms.

Gameplay The anonymous hero of the game controlled by the player appears to be a computer programmer in contemporary times. At the start of the game the hero is contacted by Father Time who sends the hero on a quest to recover nine treasures in order to defeat the machinations of the evil Time Lords. The game is divided into 9 eras of time not including the starting section in the hero's living room , such as the 20th century, Ice Age, age of dinosaurs, Dark Ages, future, the Middle Ages, Tudor Eng.

The Lords of 52nd Street is a rock band that primarily comprises members of the line-up which backed singer-songwriter Billy Joel from to , the period during which Joel initiated a run of albums that reached the top ten on the Billboard charts. David Clark of the Joel tribute band "Songs in the Attic"[4] mans the piano and provides lead vocals, Malcolm Gold plays bass in place of the late Doug Stegmeyer, Ken Cino plays guitar and Doug Kistner plays keyboards in the group.

It was ported to the Sega CD in It is the unofficial follow-up to Gate of Thunder. The game features a heavy metal soundtrack. Gameplay The game is centered around the world Mistral's confrontation with the re-awakened evil god Deoric and his dark generals who have torn the world asunder. With the armor of his ancestor Drac, the legendary knight Duran sets off to defeat Deoric's army in 7 different stages, the first six of which can be selected in a manner similar to Thunder Force III.

Once the stage is selected, the player selects one of four armors to use, affecting his shots and bombs. Development The music in the game was composed and performed by Satoshi Miyashita from T's Music, a group of musicians and sound engineers. The company was founded in , and they also composed the music to the games Ginga Fukei Densetsu Sapphire, Final. The song appears in the music video game Rock Band as a playable track and is exportable for play in later games in the series. Title Length 1. Archived from the original on Retrieved It features material from their three studio albums, two previously unreleased songs and a non-album single.

The songs were originally recorded for a planned single release that never materialized. Smith of the Adverts, who offered the song to the Lords of the New Church.

Dean Wilson on The Ashes: The myth of team spirit in cricket and sport

He also recorded as a solo artist with Bomp! As the lead singer and driving force of the Cleveland, Ohio—based Dead Boys, Bators helped pioneer the punk rock sound, look and attitude. Following the demise of Dead Boys in , Bators began a tumultuous relationsh. Like its predecessor, it is set in the Star Wars universe 4, years before the events of the film Episode I: The Phantom Menace and is based on the d20 System developed by Wizards of the Coast. The plot first started being written before the original Knights of the Old Republic was released, and development began in October , after BioWare offered Obsidian their Star Wars license due to being confident in their previous work.

Japanese Cartoon is an American rock band that was formed in by rapper Wasalu Muhammad Jaco, otherwise known by his stage name Lupe Fiasco. Is For Pussies. STSO " 3. The Lords of Discipline is a novel by Pat Conroy that was later adapted in a film of the same name. The story is narrated in first person by Will, who attends the Institute between and Will recounts his years at the Institute, especially focusing on the school's brutal culture of hazing and abuse.

After discovering a secret society that convinces freshmen deemed unworthy of graduating from the Institute to drop out by any means necessary, Will and his friends' graduations and lives are threatened. Gautier Serre born June 5, , better known by his stage name Igorrr, is a French musician. Under the Igorrr alias, he combines a variety of disparate genres, including death metal, baroque music, breakcore, and trip hop, into a singular sound. Serre is also part of the groups Whourkr and Corpo-Mente. History Solo work — Serre plays piano, drums, guitar and primarily uses Steinberg Cubase for recording.

Whenever I had an idea or a composition, I had to consult with other people to know if it was good, not good, etc After having appeared in dozens of pornographic films between and while she was underage, Lords made a transition to mainstream films. The film received positive reviews and the part of Wanda Woodward remains Lords' most notable role. She also appeared in the. The EP was originally available only directly from the band on tour or via their website however it can now be found on most major online distributors.

The Lords of Summer Tour was a concert tour by American heavy metal band Metallica in support of their single Lords of Summer, which was released on March 19, GoBots is a line of transforming robot toys produced by Tonka from to , similar to Hasbro's Transformers. Subsequently, the universe depicted in the animated series Challenge of the GoBots and follow-up film GoBots: Battle of the Rock Lords was established as an alternate universe within the Transformers franchise.

In another similarity to Transformers, Tonka decided to make the figures sentient robots, rather than human-piloted mecha as they had been in J. Horse Lords are an American avant-garde rock band from Baltimore. The band uses the just intonation tuning system favored by avantgarde composers La Monte Young and James Tenney, so the musicians are playing hand-modified guitars with repositioned frets, re-tuned and customized by [band member Owen] Gardner. This is a list of noise rock bands. Power Lords - The Extra-Terrestrial Warriors is a science fiction themed action figure line produced by Revell in Each figure has an action feature.

Adam Power can change into Lord Power by pushing a button to turn his torso around to reveal the Lord Power side; Shaya is a 2-sided figure who is changed by turning her cape around and removing her helmet; Arkus' wings flap. Each figure also includes a file card, which provides a brief dossier on the character and demonstrates how to initiate its special feature. A video game, board game, jigsaw puzzle and coloring book based on the characters were also released that same year. The story Adam Power is an earthling, given the cosmic Power Jewel to protect the galaxy from the evil dictator, Arkus.

Arkus is a nigh invincible foe, determined to take the Power Jewel as. Gormiti: The Lords of Nature Return! It was broadcast for the first time on Italia 1 and Canal J from 27 October The series got good ratings worldwide and positive reviews. A third series is scheduled to be aired in Garage rock sometimes called '60s punk or garage punk is a raw and energetic style of rock and roll that flourished in the mids, most notably in the United States and Canada, and has experienced a series of subsequent revivals.

The style is characterized by basic chord structures played on electric guitars and other instruments, sometimes distorted through a fuzzbox, as well as often unsophisticated and occasionally aggressive lyrics and delivery. Its name derives from the perception that groups were often made up of young amateurs who rehearsed in the family garage, although many were professional. In the US and Canada, surf rock—and later the Beatles and other beat groups of the British Invasion—motivated thousands of young people to form bands between and Hundreds of acts produced regional hits, and some had national hits, usually played on AM radio stations.

With the advent of psychedelia, a number of garage bands incorporated exotic elements into the genre's primitive stylistic framewo. Some have claimed that the entire battle was some grand ploy, though to what end none can say. Certainly, the Alpha Legion fought in the manner of the mythical beast that adorns their armour -- the hydra -- for each time one head is cut off, another moves in to replace it.

Before the vile treachery of Horus came to being, the XX th Legion, its formation, and purpose was shrouded in mystery and bellicose concealment from the rest of the Imperium. This secrecy was colluded -- as is evident -- by the highest circles of power. Indeed, it cannot be doubted that it was the Emperor's will. It is believed by many Imperial scholars that the secrecy surrounding this "outsider" Legion and its designed purposes would later serve to conceal the dark transformation at its heart which was long in its gestation.

This malediction and the increasing addiction for its own preternatural use for subterfuge and destruction, only worsened after the ascension of Horus to the rank of Warmaster. The Alpha Legion became a twisting serpentine force of formless shadows, as dangerous and deadly as the multi-headed monster of ancient myth that in latter days became its modus operandi and its icon. It was a weapon neither first the Emperor nor later the Warmaster could control.

The pall of mystery surrounding the XX th Legion can be traced back to their creation. What plan of the Emperor's lay behind this action cannot now be known, and even at the dawning of the Age of the Imperium, this was one of many secrets the Emperor kept both from the Imperial Court and many of His own advisors, and the Primarchs themselves. These Legions were kept veiled and distant from the beginning, breeding distrust between them that, save in the case of the XVIII th Legion -- who would later become the widely renowned Salamanders Legion -- would never disappear.

In the case of the Alpha Legion, it would instead worsen over time. This first mystery would breed others, and questions would continue to go unanswered not simply about the XX th Legion's methods and nature, but about the use to which it was put in its earliest days. Of the early solar decades of the XX th Legion on Terra and during the re-conquest of the Sol System almost nothing can be said with any accuracy whatsoever, and even the cluster of myths and rumours that would later grow to surround the Legion's activities is absent. What remains instead are a few sparse but suggestive fragments, anomalous records of unknown Legiones Astartes units carrying out targeted strikes, abductions and assassinations, both on Terra and beyond, and reports of Space Marine units answering to no known masters or Legion allegiance passing through war zones on high priority missions and under the writ of unassailable clearance codes which broached no question.

Rumour and supposition even surrounded the designation "Alpha", which by some records is connected with the XX th proto-Legion from a very early period. This, aside from the numerous occult and arcane associations and significance that certain sources choose to derive from this fact, ties into another, more prosaic, potential association dating back to the hidden work of the Emperor's own gene-labs. Each stage of creation would result in expansion of the gene-seed implantation on progressively larger groups of Neophytes. The last of the these preliminary stages was, according to sources, the "Alpha" induction.

This was in essence believed to be the first non-experimental implantation, and its purpose was to create a proto-Legion of Astartes at minimum fighting strength to be field-tested in open battle. Tellingly, there is no recorded evidence that the XX th pattern gene-seed group, although having been approved by the Emperor after its limited battle-tests, was ever ordered to expand to full implantation, or received an allotted intake region of Terra for mass recruitment as the rest would do during the early years of the Great Crusade.

This then effectively limited the XX th Legion to a body of around 1,, Astartes and effectively side-lined them while their contemporaries underwent rapid expansion and deployment through the opening phases of the Great Crusade. The question then remains, why? Almost certainly it was not a question of gene adaptation; the extant sample records place the gene-seed implantation success rate for the XX th pattern as being in the highest end of the recorded spectrum.

Likewise, their battlefield performance was stated high, removing the other most obvious likelihood for considering the XX th proto-Legion a failure. There are three outstanding theories that have been posited as to why the XX th Legion was not apparently expanded to full Legion strength during the early Great Crusade which may each have some merit. The first is entirely mundane, and is simply the sabotage of suitable manpower.

The recruitment assignments of the other Legions during the period now covered most of the suitable genetic and cultural candidates of both Terra and the Sol System, and some sort of disaster which has been redacted from official Imperial records had proven the folly of attempting to recruit Legiones Astartes stock from potentially tainted sources. The second is the suspicion that some hidden problems, or potential flaw had been discovered which prevented the proto-Legion's expansion -- although this in many ways seems unlikely for it is to suggest the Emperor was either unable or unwilling to solve such a problem and equally unwilling to ruthlessly eradicate a failed experiment as He had done before.

The third theory is that the XX th Legion was deliberately preserved separately as an isolated unit for other specific or military reasons possibly to act as a strategic gene-seed reserve or indeed a control group as some have suggested. This theory also posits the possibility that the XX th proto-Legion was held back to undergo some further development and conditioning unique to them that the rest of the Legiones Astartes was restricted from by design.

There remains evidence that this last "Alpha"-stage Legion of the Emperor led to the later development and eventual creation of his personal cadre of transhuman protectors, the Legio Custodes. Once the Great Crusade was fully underway after M30 and the first of the great Expeditionary Fleets had set out en masse to bring unity to the galaxy, the XX th Legion disappears from official history for many solar decades.

However, there seems to be a connection between them and certain shadowed events during the Great Crusade that have never been adequately explained by the official record, even to what was known to the highest echelons of the Imperium, including even the Throne of Terra itself. Some suggest that during this time the XX th Legion, without their lost Primarch , had a secret role to play in ensuring the Imperium's future. It has been suggested since the earliest days of the Great Crusade and the Emperor's great vision of a united humanity free of the shackles of torment of nightmarish enemies, as well as the threat of enemies without, there has remained the danger of the enemy within as has been proven time and again.

Evidence for this hypothesis can be seen by the fact that the nascent Imperium of Man was plagued with rampant insurrections, petty rebellions and the dangerous plots of Renegades and Traitors. Such enemies had slunk into shadowed obscurity following bitter defiance and crushing conquests during the bloody wars of Unification , but yet plotted vengeance.

Many were twisted by lust for power or tainted by exposure to the horrors beyond, and sought to pervert the Imperial Truth to their own ends. None thought that such hidden foes could strike at the heart of the Imperium until the so-called "incident" that reached into the Astartes gene-seed reserve that was nearly to doom the III rd Legion the future Emperor's Children occurred -- an act which many have since attributed to the actions of a secret enemy within.

It was not long into this dark event in the fourth solar decade of the Great Crusade ca. M30 when the III rd Legion's gene-seed was tainted by a terrible viral blight that scattered and unspecified reports of anomalous Space Marine Legion activity came to light. These actions were uniformly tactical scale operations, which occurred far from the front lines of the Great Crusade by small detached units, ranging between squad and company in size. The warriors who carried them out were doubtless of the Legiones Astartes , identified by their power, abilities and wargear, but their identity remained concealed.

These mysterious Legionaries carried little or no unit markings or heraldry, or in some cases wore unrecognised markings not in the official record. In some stranger instances they operated under a "false flag", wearing the livery of a known Legion, often amid a war zone where that impersonated Legion was operating but without that Legion's knowledge, license or command. These actions were uniformly of a covert nature; surgical strikes, assassinations, espionage, sabotage, the recovery of unknown artefacts and the abduction of important individuals or entire groups for some unknown purpose.

Such strikes, carried out both at the front lines and within the already Compliant worlds of the Imperium, were deadly accurate and seldom left any witnesses alive to tell directly of them. The predations of what came to be known in certain circles as the "Ghost Legion" were rare -- at least those that came to light were few -- and protests by local Imperial commanders or Planetary Governors against them were rebuffed or simply ignored. It was suggested by some within the Imperial High Command that the XX th Legion was at work, but as other, specialised agencies of the Imperium such as the Legio Custodes , the Securitas Inconcensus and the Officio Assassinorum rose to power and established themselves, aspects of this unknown force faded and began to enter myth, although they never entirely disappeared.

If such a "Ghost Legion" existed as a coherent entity, then it represented the frightening prospect of a Legiones Astartes force whose specialisation was to act in a way that was distinctly different from its peers, and to do so in secret. If this force was indeed the XX th Legion, then it may have been operating in the shadows of the Imperium for more than a Terran century, building a wealth of influence and experience akin to any other Space Marine Legion and undertaking a secret war at once part of and parallel to the Great Crusade itself.

What it became, what it learned during these years remains unknown, but even if this supposition is true and not merely a conspiracy theory fashioned after the fact in regards to what was to follow, it poses yet another question -- why was the purpose of this "Ghost Legion" in its particular role ended? Had it simply been replaced by more specialised and newly founded Imperial powers, or had it become perhaps too unpredictable, uncontrollable or even too dangerous in its current form? Had the Great Crusade's need for front-line battle Legions to add to its war effort proved too great to allow the XX th Legion to remain in the shadows, or had the long awaited discovery of their Primarch necessitated the change?

Irrespective of the truth, the twisting coils of the Alpha Legion rose from the darkness and into the light of the Imperium.

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There remains much that is contradictory in the accounts of the first open actions of the Alpha Legion as a force of the Legiones Astartes in its own right. Official accounts found in both the datalooms of the Logistica Corpus and the more prosaic work of the Remembrancers place the Alpha Legion's appearance as an active Legion force in its own right to either the decade immediately preceding the commencement of the Farinatus Extermination or as appearing as an unexpected reinforcing power during the darkest days of the Third Rangdan Xenocides.

This represents a discrepancy of some thirty sidereal years, but in many regards makes the Alpha Legion the last of the Legiones Astartes to be recognised as a military entity in its own right by a considerable margin, and also the last to be officially re-united with its Primarch again accounts widely differ as to the exact timing and conditions of this occurrence. The XX th Legion's chosen name -- the Alpha Legion in the ancient form commonly meaning the "first" or the "beginning" in the glyph pattern -- seems an almost deliberately perverse jest in the light of its late inception, as does the name by which its Primarch was generally to become known -- Alpharius.

Some who have studied the history of the Traitor Legions have chosen to see the adoption of this naming convention neither as irony nor deliberate contradiction of fact, but rather as a statement of ambition and intent. This sigil, which was used particularly in the earlier displays of the XX th Legion's heraldry, carries other hidden meanings not limited to themes of unity, continuum and indestructibility.

It contains within it the pre-Imperial "sacred geometry" of the serpent of power and knowledge coiling around the pillars of physical reality and truth. The serpent also has, since time immemorial, been seen as a symbol of treachery, secrets, strife and lies. The ancient Terran mythic serpent of devastation that could not be slain -- for when one head is cut off, two more would uncoil in its place -- would provide the XX th Legion's other great icon-type, and one which would become dominant by the time of the Horus Heresy; the symbol of the Hydra.

Even then, within these symbols alone could be divined layer upon layer of hidden meaning and the promise of baleful intent, ambition and destruction; so would it be with the Alpha Legion. Of the many mysteries that surround the Alpha Legion, the most fundamental and key enigma is the question of the Alpha Legion's Primarch , Alpharius. Of all of the Primarchs who remained to draw blood against each other in the Horus Heresy, of Alpharius the least is known for certain. Furthering this mystery and the outright deception perpetrated by Alpharius, many reliable accounts of his origins differ.

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One such account of the finding of Alpharius circulated secretly between the houses and factions of the Imperial Court on Terra, which states that his discovery was an accident of the Luna Wolves Legion prior to the end of the Great Crusade and the beginning of the 31 st Millennium. By this, Alpharius was the leader of a confederation of human star systems whose fleet of warships, no match in size or scale to Imperial vessels, managed through trickery and ambush to ingloriously lay low one of the outlying Luna Wolves Battleships as it entered an unnamed star system.

Responding to this unforgivable defeat, Horus himself and his fleet gave chase, only to find themselves mired in ambush after ambush, tricked into deadly traps and chasing shadows until Horus' own flagship, the mighty Vengeful Spirit , came under attack. In the ensuing confrontation, the Luna Wolves smashed the enemy fleet's desperate attack aside, but in the confusion a single assassin broke into the flagship, and through stealth and murder managed the impossible task of fighting his way clear to Horus' command chamber and slaughtered his Justaerin bodyguards before Horus himself was forced to confront him.

But Horus did not slay the attacker but recognised him instead for a brother. He had found the last Primarch! The new arrival called himself Alpharius and claimed to have been travelling this region of space for many Terran years. However, he remained tight-lipped as to where he had come from. Various worlds in that locale were subsequently brought into the Imperial fold, but Alpharius always denied that any of them were his homeworld of origin. The conglomeration of planets he had been leading was persuaded to join the Imperium with little bloodshed.

Another account torn form the mind of an Alpha Legion Centurion captured by the Legio Custodes after the Fall of the Seraphin tells the story of the finding of Alpharius. It speaks of a nameless Dead World at the edge of the Mandragoran Stars whose civilisation rose and was wiped out by bloody hands long before Mankind first walked on Terra.

On this nameless orb, the nascent Primarch fell into the shattered ruins of a fallen city murdered long ages ago. Utterly alone, voiceless and without aid, he was forced to survive against the tortuous elements of the desolate world and the predations of the hungry ghosts of the charnel pit into which he had been consigned. His solitude was only broken after many long years by a new star falling from the heavens; a corsair ship of degenerate half-human Renegades and alien mercenaries intent on plundering the dead ruins for whatever worth might remain. Instead they found only death at the young Primarch's hands, and Alpharius gained their weapons, their knowledge and their vessel as his own, and with it he set out in search of He who had made him.

Two other accounts, found encrypted within the pages of certain volumes of the suppressed work of memetic corrosion known as the Transit of the Human Soul through Strife , or the Codex Hydra as it is sometimes known, offer differing contentions. The first is that the lost Primarch was deposited on a thriving tech-oligarchy world known as Bar'Savor, but before his first solar decade of life there was done, the skies of Bar'Savor darkened as the nightmarish xenos worm-creatures known as the Slaugth descended to feed.

Capturing the young Primarch, a being alone strong enough to resist them, the Slaugth kept Alpharius as a curiosity, twisting his mind with their horrors and enslaving him and tutoring him as a living weapon to sow strife and discord on their victim worlds before they fell upon them to feast. It was the Emperor Himself who at last liberated him, His gold Battle Barge ramming into the heart of the vast stone ship of the foul xenos to break it open, the Emperor's wrath like that of a vengeful god of legend in retribution for what had been done to His son.

For long years after, Alpharius remained at his father's side as the Emperor undid what had been done to mar His creation. This account also offers a contradictory version of events, saying that Alpharius alone, unfinished in some way, had been spared or at least some part of him had remained behind though gravely injured when the rest of the Primarchs were scattered across the stars by unknown hands. Here, in the shadow of Terra, he grew and was nurtured alone of the Primarchs by the Emperor Himself, his existence a jealously guarded secret even from those closest to the Emperor, lest the dark fates move against him.

Upon his maturity he became the Emperor's own secret hand and His greatest shield, until he was at last parted from his father, his destiny to fulfill. It is unknown which one of these accounts are true and which are lies. The recorded facts suggest none of these accounts are real and they are but a few of the phantasms that purport to be the secret truth of Alpharius' past. Like the most potent of falsehoods, perhaps they contain a grain of truth within them, a hint at a greater secret yet. Whatever the truth, following his public discovery, eventually Alpharius was taken back to the epicentre of the ever-expanding Imperium and reunited with his father, the Emperor.

There was the usual rejoicing, pomp and circumstance, but records on Terra suggest that the two spent little time together, and that their relationship was distant and formal. Alpharius was quickly sent to take command of his Legion, while the Emperor had many pressing affairs of state by this time. Those outside the Legion later believed this was because the Emperor had already completed his galactic odyssey to reclaim the Primarchs by the time the two met in person, and that his focus had shifted elsewhere. Some Legionaries realised that their relationship was likely more complex, and others whispered that Alpharius was one of two twins who were all but identical.

Alpharius and his twin-Primarch brother Omegon shared the same physical appearance and together served as joint-Primarch of the Alpha Legion. The Emperor was aware of Alpharius Omegon's secret; but whether the creation of the twin Primarchs was intentional or not remains a mystery. The existence of the twin Primarchs of the Alpha Legion was known only to the members of the Legion itself, and was a well-kept secret even from the other Legions.

The new Legionaries under their command were tall and strong, and were reminiscent of their Primarch, and possessed their gene-sire's cunning intelligence. When Alpharius Omegon took command of the XX th Legion, it was eager, zealous and completely committed to embracing the Primarch's command and combat philosophy. Alpharius led his Legion, created in his image, to the outer reaches of the Imperium and was eager to join battle and emulate the glories of the older Legions.

In battle, this "youngest" Legion, driven by its mysterious and taciturn Primarch, became renowned quickly for its discipline and strict and impenetrable organisation and regime, which emphasised the unity of the Legion and its wider actions over the individual Astartes in every aspect.

Its hallmark was a relentless application of force and a terrifying level of co-ordination between its warriors and war machines. This capacity for combined arms warfare, speed and surety of attack, were matched only by a mastery of the darker arts of war -- of sabotage and ambush, stealth tactics and assassination.

Also evident was its desire for secrecy and talent for misdirection. It kept its distance from its fellow Legions, even when tasked to directly fight alongside them, and it is certain many fostered a sinister willfulness, and beneath the facade, the shadow of mockery. The Alpha Legion initiating a "Harrowing", a final assault during an Imperial Compliance action, from a hundred directions at once. Unlike the other Legiones Astartes in which could be discerned patterns of Terran culture and the ethnic origins of their intake of recruitment, the Alpha Legion and their Primarch were to all intents and purposes, one and the same.

Their hallmarks were unity, power and the confusion that outsiders encountered in dealing with them. Right from the very beginning, even the Imperialis Logistica could not confirm even the most basic details of the Legion with any certainty, be it their Legion's preliminary spheres of recruitment, its livery or anything remotely approaching a true gauge of its operating strength. It was a Legion seemingly sprung whole in its entirety, as if from nowhere, complete with tens of thousands of fully-equipped Legionaries and a capable war fleet that operated with veteran skill.

Even the name under which it operated seemed in doubt, for while the name of "Alpha Legion" gained common currency, official battle reports saw it operating under self-given titles such as the "Unbroken Chain" or more sinister appellations such as "The Harrowing", as it called itself in the xenocidal campaigns of the Perfidian Gap Extermination.

Likewise, many accounts occur of individual members of the XX th Legion referring to themselves to outsiders by the name of "Alpharius" or simply as "One of Many", often infuriating and confounding the forces they served alongside. Whether this policy of anonymity was the result of the unusual focus the Legion placed on unity and solidarity in its ranks, or mere outright addiction to secrecy or a deliberate attempt to mask its numbers is unknown. Other contrary accounts exist which belie this practice, however. Multiple sources of evidence exist of names originating in ancient long-thought lost dialects being used by the XX th Legion both in communication and as personal cognomen for its members.

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Further, on at least one occasion, analysis of after-action reports involving a battalion of the Alpha Legion in this case serving alongside the Klarkash Imperialis Auxillia regiment against the Khrave at Memlock , the names and code words used by its Legionaries were later found to exactly correlate to the population of a recidivist human world the Alpha Legion itself had previously exterminated.

The reason for this falsehood or the function this macabre practice served remains unknown. Such attitudes of deception -- in their broadest sense at least -- appear to have been tacitly accepted and tolerated by the Emperor and later by Horus as the Imperial Warmaster, though to what true ends remains unclear. In battle the Alpha Legion proved itself capable of wielding a devastating mixture of subtlety and overwhelming force, revelling in both meticulous planning and the exercising of imaginative cruelty in war.

Quickly, the Alpha Legion developed an unmatched reputation among the Legiones Astartes -- save perhaps by the Raven Guard -- for the use of espionage, infiltration and sabotage in its strategic planning. But where the Raven Guard sought to use such tactics to achieve victory without unnecessary attrition, or spare a human population it sought to liberate, the Alpha Legion had other, darker, purposes in mind.

To them, such covert tactics seemed almost a deadly game of prelude. Where it could, the Alpha Legion would spread confusion and disorder seemingly for its own sake as well as any tactical gain it conferred, or even perhaps for the bloody spectacle of it. They maimed and bled the foe, forced them to chase phantoms and turn on each other in panic before they struck. Such tactics often brought the Alpha Legion's target to an agonised fever pitch while simultaneously robbing them of their real strength and forcing them into such vulnerable configurations as the Alpha Legion wished.

Then would come the kill. Often this final attack, or "Harrowing," would be in the form of an assault from a hundred directions at once, a blizzard of different tactics and attack plans used against a foe either utterly unaware of the true danger or already brought to the brink of chaos. The result was almost inevitable catastrophe for the Alpha Legion's victims, as the full might of the XX th Legion would then descend at the point of their enemy's greatest weakness, and what would follow would be, to the onlooker, more akin to murder than battle.

To their allies, the Alpha Legion represented a shifting, protean entity of uncertain identity and active deceit, coupled with undeniable military strength, unknowable goals -- and to some observers -- unproven loyalty -- a dangerous combination and one that did not breed trust. To their enemies they were a true nightmare; a foe that could strike from any direction, a foe that seemed to thwart any stratagem and strike at weakness no matter how well hidden.

The Alpha Legion was a foe that knew neither mercy, nor honour, nor quarter, and always seemed to delight in destruction for its own sake, and the chaos and anarchy it could inspire before the death blow. Although its history as an active Legion is a short one compared to many -- at least under its own name -- it proved quickly determined to match any of its brethren in glory -- or perhaps more accurately prove itself superior to them -- and its tally of victories mounted with surpassing speed.

The Alpha Legion, ever watchful, was far from adverse from studying the strengths of their fellow Legions, and their weaknesses, and adapting the weapons and tactics of the other Legiones Astartes to their own ends. In this the Legion was not so different in strategic observances as the Ultramarines Legion and their master Roboute Guilliman , although it is doubtful that the Lord of Ultramar would have cared much for the comparison, even before the two Legions later came to bitter bloodshed. Such zealousness to prove themselves as part of the Great Crusade at any cost, and the often over-elaborate and needlessly complex and malign way in which the Alpha Legion chose to wage war, saw them quickly gain infamy more than fame.

This, coupled with growing distrust due to their insular and deceptive nature, brought rivalry and acrimony between the Alpha Legion and much of the rest of the Legiones Astartes. As time passed, the relationship between the Alpha Legion and its peers soured further. The nature of the Alpha Legion's way of war and their lack of alliance to the commands of other Legions placed over them in the field brought Alpharius and his brothers Guilliman of the Ultramarines and Mortarion of the Death Guard into conflict on several separate occasions, with incidents notably occurring both in the aftermath of the Ullanor Crusade and the later Vasalius Uprisings.

Conversely, if the Alpha Legion could be said to have had an ally or friend among the Primarchs, it was Horus himself, and a potent ally he would prove. Horus saw the XX th Legion as a unique weapon in the Imperium's arsenal, its ambition laudable and its tactics not so very far removed from those favoured by his own XVI th Legion. Furthermore, the XX th Legion is also known perhaps surprisingly to have successfully campaigned beside both the Dark Angels and the Iron Hands without incident on multiple occasions before the outbreak of the war of the Horus Heresy, and also displayed a talent for successfully formulating battle plans which incorporated non- Legiones Astartes forces in its campaigns with great effect, although spending the power and lives of those who served alongside the Legion with coldly calculated efficiency.

Standing also in favour of the Alpha Legion was an enviable record of success in military terms, particularly in forcing the Imperial Compliance of recalcitrant human colonies, and exposing and rooting out rebellion and treachery on recently Compliant worlds. It had also developed a reputation for hunting down and exterminating Warp -capable raiding forces, nomadic xenos threats and human Renegades, at which it had also proven remarkably successful. After his ascension to the rank of Imperial Warmaster, where he gained control over the outward campaigns of the Great Crusade, Horus increasingly gave free reign to the Alpha Legion to operate independently of other Legiones Astartes forces.

The Alpha Legion during this time noticeably and swiftly expanded in size, creating the core of several Expeditionary Fleets and splitting to form scores of independent deep-range raiding forces, often operating alongside Rogue Traders and reaching into the unknown void well beyond the Great Crusade's frontlines.

In the final years before the outbreak of the Horus Heresy, there is fragmentary evidence to indicate that even Horus was beginning to doubt his grip on the Alpha Legion, and doubt also the veracity of his own knowledge about the XX th Legion, its goals and who it truly served. Secret reports prepared for both the Warmaster and the Imperial Court on Terra during this period show a growing unease about the Alpha Legion, some implying that it was increasingly beyond the Imperium's ability to measure or to control.

Furthermore, that perhaps some obsession or madness was taking hold of the Legion's psyche in the way it operated and made war. It has been suggested that the Alpha Legion had begun to seek out battles to fight for the challenge they offered, rather than to suit the needs of the Great Crusade, orchestrating ever more apocalyptic displays of their arcane and malevolent methods of war, even when mere conventional assault would have proved more efficient and expedient.

The most notorious example of this took place on the world of Tesstra Prime, where the Alpha Legion, instead of taking the opportunity to capture the planetary capital city and thus force the world's surrender, allowed the enemy to dig in and defend it so that they could then expertly take the defending forces apart in a number of different ways. When asked why the XX th Legion had not taken the simpler strategy, Alpharius is reported to have replied that they avoided it as " In time the accusations had started to become such common currency among the Terran Court and many Imperial commanders that the Alpha Legion had now become seemingly addicted to bringing low civilisations by anarchy, fire and blood that might have been brought into Imperial Compliance readily through negotiation or a limited display of force, rather than be turned into strife-torn ruins as a test of the Alpha Legion's skills.

Worse, it was alleged that this need to orchestrate the elaborate destruction of their foes was no mere affection but a pathological flaw, and one that was only worsening as the Great Crusade progressed. Such accusations the Warmaster pointedly dismissed. As the time of the Horus Heresy drew closer, the Alpha Legion, as if in response to the growing cloud of suspicion and distrust of them in some quarters, drew further into the outer darkness at the fringes of known space, or at least appeared to.

Their deceptions multiplied, as too, it appears, did the names that the XX th Legion and its agents were known under, particularly in the dark stars beyond the Imperium's borders, where many of those it came into contact with had no idea of their destroyer's true nature or allegiance until it was too late. With such examples existing in the Imperial records, it is perhaps easy to see why the Alpha Legion sided with Horus when the Warmaster made his pact with Chaos and rebelled against the Emperor; their martial pride and Alpharius' avoidance of all his Primarch brothers apart from Horus seemingly the catalysts for their downfall.

Yet, the Alpha Legion's turn to Chaos was, oddly, something they chose for the sake of the Imperium. While undertaking a war of Imperial Compliance on the planet of Nurth some two standard years before the outbreak of the Horus Heresy, the twin Primarchs were approached by a man named John Grammaticus , an agent of an alien organisation known as the Cabal. The Cabal revealed to Alpharius Omegon , as well as two other men, Peto Soneka and a psyker by the name of Shere, the outcome of Horus being named Imperial Warmaster of the Great Crusade -- the onset of the terrible interstellar civil war called the Horus Heresy.

They then presented two psychically foreseen possibilities to the twin Primarchs: If the Emperor won the impending civil war, the Imperium of Man would slowly decay over the next ten to twenty millennia until it and trillions of souls were ultimately consumed by Chaos. If Horus won the war, however, after "two to three generations" Horus would be wracked with guilt for slaying his father the Emperor and would ultimately obliterate all Chaos-tainted factions in the galaxy and humanity itself in constant warfare.

Humanity would be destroyed in the process, but the Emperor's greatest foes, the Chaos Gods , would be all but eliminated because so much of their power derived from the inherent psychic flaws of humanity itself. At this point, both Primarchs staggered back and screamed at the vision: "The Alpha Legion has always, always, been for the Emperor!

My friends couldn't believe there was someone hired to do this. Well his name is Ray Markham, he is a genial fellow and has the patience of a school teacher when dealing with our never ending requests for information. He has written his first book on his life as a cricket scorer and it is out now on kindle. For all the former cricketers boosting their bank accounts this summer through their various off field activities that have come about through the increased interest in the Ashes, a quick guide for you.

Quite simple really. If you mean newspapers then say so and have the decency to read them before coming off your long run about 'the media'. There is usually no point in watching films about sport because no dramatisation can ever be more thrilling or exciting than the actual real-life on-field drama. However one or two break the rule and are well worth investing the time to watch, especially when they tell a story surrounding a sport and what went on behind the scenes. One such example is 'Howzat: Kerry Packer's War'. It was shown on BBC Four over the past couple of weeks and was a real treat.

It tells the story of Kerry Packer's fight for the exclusive television rights to Australian cricket. And after being knocked back he created his own World Series Cricket, which tore the game apart at the time, but created the basis for much of what we have today. Watch it on iplayer before it is too late. Sport opinion. By Dean Wilson Cricket Correspondent. The fact is that if Australia win then it won't even matter Image: Ryan Pierse Get the biggest daily news stories by email Subscribe See our privacy notice More newsletters. Thank you for subscribing We have more newsletters Show me See our privacy notice.

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